您好,欢迎来到一带一路数据库!

全库
全文
  • 全文
  • 标题
  • 所属丛书
  • 作者/机构
  • 关键词
  • 主题词
  • 摘要
高级检索

您好,欢迎来到一带一路数据库!

基于中国内地大学生的电子竞技产业新业态分析

作者:段鹏 刘叶子 出版日期:2021年06月 报告页数:20 页 报告大小: 报告字数:11111 字 所属图书:中国国际传播发展研究 浏览人数: 下载人数:

文章摘要:电子竞技产业借助“互联网+”和协同创新的推动力,实现了全产业链的生态系统创新,进而拉动经济增长尤其是带动相关产业快速发展。本报告集中调查研究电子竞技产业链特点——上游的硬件制造商和产品开发商、中游的电子竞技平台和赛事组织、下游的游戏直播和周边产品;作为电子竞技主要受众的大学生电脑使用行为、玩家行为、消费行为;中国电子竞技产业发展移动化、社交化、主流化的新业态。

Abstract:e-sports industry has realized the innovation of the whole industrial chain ecosystem by means of "Internet plus" and the driving force of collaborative innovation, thus stimulating economic growth, especially driving the rapid development of related industries. This report focuses on the characteristics of e-sports industry chain: upstream hardware manufacturers and product developers, E-sports platforms and events organizations in t... 展开

Abstract:e-sports industry has realized the innovation of the whole industrial chain ecosystem by means of "Internet plus" and the driving force of collaborative innovation, thus stimulating economic growth, especially driving the rapid development of related industries. This report focuses on the characteristics of e-sports industry chain: upstream hardware manufacturers and product developers, E-sports platforms and events organizations in the middle reaches, live broadcast and peripheral products in the lower reaches. As the main audience of e-sports, college students' computer use behavior, player behavior and consumption behavior; China's e-sports industry is developing a new business form of mobility, socialization and mainstreaming

收起

作者简介

段鹏:段鹏,中国传媒大学副校长,移动互联与社会化媒体研究中心主任,教授、博士生导师。

刘叶子:刘叶子,中国传媒大学互联网信息专业社会化媒体方向2016级硕士研究生。